Hearts Glossary — What Every Term Means

The most common Hearts terms with short definitions, ordered roughly by how often you will meet them at the table.

Trick
One round of four cards, one from each player. The highest card of the suit that was led wins it, and its winner leads the next trick.
Lead
The first card played to a trick; it sets the suit everyone else must follow.
Follow suit
Playing a card of the suit that was led. Mandatory when you hold that suit; if you are void, you may discard anything.
Broken hearts
Hearts cannot be led until someone has discarded a heart on an earlier trick. That discard breaks hearts and allows hearts to be led afterwards.
Penalty card
A card that scores points against the player who captures it: every heart is 1 point, the Queen of Spades is 13.
The Black Lady (Q♠)
The Queen of Spades, worth 13 penalty points — as much as all thirteen hearts combined.
Shoot the moon
Capturing all 26 penalty points in one hand. The shooter scores 0 while every other player adds 26 points.
Hold (hand)
The fourth hand of the passing cycle, in which no cards are passed at all.
Ducking
Playing a card just below the current winner so you neither take the trick nor waste a high card.
Spade hunting
Leading low spades early to force out the A♠ and K♠, making the holder of the Q♠ play it under pressure.
The 2♣ opening
The player holding the 2 of clubs must lead it to the first trick; no penalty cards may be played to that trick.
Quick Play
A button that seats you with real players in seconds, no waiting room needed.
Room code
A short code that opens a private table you can share with friends.

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